Once you get more confident, you can go a step further and try something harder. ) and try to model it, but do it step by step, and start with something easy (not a full 3D character to begin with for example) Then try to mix 3D modeling with something you like (an object such as a pencil, a baseball bat, a cap. There are tons of useful content and beginner-friendly items. You can also check daily the BlenderNation website. His tutorials are really beginner-friendly. I would suggest watching some of Andrew Price's tutorials on youtube ( BlenderGuru). The development is so focused on improving and innovating, it's just amazing!Ĭheck out Grant's YouTube channel or browse our full Blender tutorial library. That means more studios will be moving to Blender, which will, in turn, bring more beginners in as they see it more within industry. The developers are looking at the rest of the industry and trying to become more “inline” and compatible. If we look at the growth in downloads, it's had a very big jump and the development of the programme from Blender 2.8 onwards has been extremely important and an excellent move in the right direction. I really see a massive future for Blender. And finally.where do you see the future of Blender? And even though some see me as an expert in things like hand-painting, I know I have a very long way to go. I’ve been doing this for a fair few years but still find the process very challenging.and also very rewarding. "Elephant" Is there an area of computer graphics that you find particularly challenging? Especially when it comes to simplicity and quick results. I've used After Effects for compositing, because I do feel that Blender still has a long way to go in this area. I do use Unity every now and again and I also use Premier for editing my videos. My YouTube channel is focused on Blender, so I try and do most things in there. Are there any other tools you like to use alongside Blender? Unfortunately, I end up using Photoshop because that’s what I have to use when teaching, so I feel like I have to keep that skill alive to be able to teach it well. I love that free software enables everybody to be an artist - not just those who can afford it. That's mainly because it’s free and the more people use it, the more support it getss. In which situations would you choose one over the other? "Books" You use both Photoshop and Krita for texturing. Also, the texture painting tools still need some work in places. I think we need a little more in terms of texturing and baking to match up to something like Substance Painter. Such huge jumps in Blender evolution are really amazing to see. The new sculpting features are very exciting - and Eevee, of course! What's your favorite feature in Blender 2.8? And the least favorite? I do think the World of Warcraft style and Blizzard was a big influence for me.īut, of course, there are lots of amazing artists out there who have really inspired me. It’s difficult to pinpoint which games had the main influence as they all borrow from each other. I get my inspiration from all sources and really enjoy trying to achieve a stylized look. Did certain games inspire you to create in this style? Sets for the game "Atlas Empires" You have a knack for hand-painted game art. I think when you are teaching newcomers to the program, especially young people who may have less patience, right-click can be just another hurdle in an already tough learning process. It's much better to work with low poly objects when starting out and build from there. But it can get very demotivating to fail in making these. It takes a long time to produce the models we are so used to seeing in films and in games. "Dinosaur Character" What do you think is the biggest pitfall for new users trying to learn Blender ? I teach at a local College “Suffolk One” and do a lot of freelance work and then fit in some YouTube videos every so often.Īll of these use Blender - so, yes, it is the main contributor to my income! I suppose I have 3 hats to my job description: a YouTuber, 3d freelancer, and teacher. Do you make a living with Blender, or do you do anything else for work as well? I try to have a go at everything - so hard surface, organic, sculpted, hand painted… I think mainly, though, I prefer a combination of sculpting and hand-painted workflow. How would you describe your artistic style? Although I have been using it on and off during this time period. Grant, how long has it been since you first opened Blender? Grant's YouTube channel focuses on Blender videos and is well-known for his hand-painted workflows. Grant Abbitt is a Blender triple threat: a YouTuber, a freelance artist, and a teacher.
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